The title has seen an uptick in spending since February, peaking so far in May at approximately $53 million, up 62 percent since January and marking its second best month for revenue ever, just behind its launch month of October 2019 when grossed close to $55 million. This is 78 percent more than the amount generated by PUBG Mobile worldwide during the same period after it began monetizing in April 2018, and about 83 percent of what was spent in the iOS version of Fortnite in the same duration post-launch. To date, Call of Duty: Mobile has accumulated close to $327 million in player spending globally. 2 country for downloads, while Brazil ranks No. The installs racked up in the period following its global launch on Octoare more than Fortnite from Epic Games and PUBG Mobile from Tencent were able to generate in the same amount of time following their respective worldwide releases, at 78 million and 236 million, respectively.Ĭall of Duty: Mobile has proven most popular in the United States, where it has seen nearly 45 million downloads, or close to 18 percent of all installs. This total represents installs of all the game’s versions, including those operated by Activision-Blizzard and its international publishing partners.ĭeveloped in partnership with Tencent’s Timi Studios, the title has raced to this milestone in just over eight months. Call of Duty: Mobile from Activision has surpassed 250 million downloads worldwide, Sensor Tower Store Intelligence estimates reveal.
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